Great Things Come in Small Packages: AR/VR’s Next Wave

Augmented Reality/Virtual Reality (AR/VR) hold great promise in a wide range of industries: gaming/entertainment, logistics, medicine and more. In fact, according to an Aug. 9, 2017, Business Insider article, total global spending on AR/VR is expected to grow 113 percent a year on average, reaching $215 billion in 2020. In comparison, global sales in 2017 are expected to reach $11 billion. But first AR/VR needs to overcome a few technological limitations, including headsets’ limited field of view, their need to be tethered to computers and difficulties in tracking the real world. Limitations involving electronic subassemblies also exist, such as space and weight constraints to keep headsets and smart glasses from being cumbersome.

Read More →

AR/VR to Take the World by Storm – but When?

Augmented Reality/Virtual Reality (AR/VR) technology is on the cusp of revolutionizing communication, transforming education and vastly improving quality of life. As a TechCrunch 2016 article points out, “Five or 10 years ago, we used text to communicate. Today we communicate and share with photos and videos. Tomorrow, with VR, we’ll be able to communicate with experience.” But first, the industry must overcome some significant technological limitations.

Read More →